Jump to content
  • Advertisement
Sign in to follow this  
Pedro Alves

Question about add mesh to level

Recommended Posts

my question is the following I am creating a system to create characters and my doubt is to add to the level a new character that is character type bp I have to use the spawn
for example the player chooses a tree puts the name click create in the slot and put the name and in the level it is attached to a tree

Share this post


Link to post
Share on other sites
Advertisement

Your last question postetd here was already such a petty nonsense, you should really work on your question asking skills ;)

What system do you use, Unity 3D, Unreal 4 or anything self written?

  • In Unity 3D you need to attach your mesh onto a game object in the scene you need to create first
  • In Unreal 4 you need to attach the mesh to an actor or something like this
  • In your self written solution, well you should now how to

Without concrete detailed information about your problem you can not get a good answer

Share this post


Link to post
Share on other sites

ok sorry my english is very bad

yes i have to spawn a actor from the class

i don´t know how to spawn a character bp class to the level

 

 

 

 

Edited by Landi20

Share this post


Link to post
Share on other sites

The question "which engine" is still unanswered.

3 hours ago, Landi20 said:

i don´t know how to spawn a character bp class to the level

Does "bp" mean "blueprint" here, so that we speak about Unreal Engine 4?

Share this post


Link to post
Share on other sites
4 hours ago, Landi20 said:

i don´t know how to spawn a character bp class to the level

Same as the others. If you want you can just drag and drop it.

If you mean spawn as in, create a Character blueprint at real time. You do it the same as the actor blueprint, but chance "Actor" to "Character".

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/SpawnAndDestroyActors/Blueprints/

Instead of using the fire you use your character.

Share this post


Link to post
Share on other sites
8 hours ago, Pedro Alves said:

topic can be close

Topics are normally left open, for discussion and so others can learn from it.

If you post how you solved it you will be helping others, they will also upvote you in return. I am honestly curious about how you solved the problem, and will be grateful if you shared.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!