Crate Panic is an arcade shooter made with Unreal Engine 4. Shoot falling boxes and gain points, lose points when they hit the ground. If you're reduced back to zero it's game over. You can rack up coins throughout plays to upgrade to a better cannon that shoots differently, whether that be burst shots or shotgun spreads. We might port it to iOS if it gets a certain amount of Android downloads.
Playstore Link: https://play.google.com/store/apps/details?id=com.PeekianGames.CratePanic
I am having an issue with touch inputs on an iPad. I have a UI widget item on screen that I am trying to drag. When I test the game on a PC the widget item works correctly. When I try to drag the widget item on a touch screen (iPad) the position of the item is nowhere near my finger. So as I am dragging the item it doesn't follow my finger, however when I drag the item using a mouse on a PC the widget moves in the correct position. In project settings I have enabled the use mouse for touch option but the issue still persists. This has been set up in unreal engine 4 and I am trying to get the correct functionality for a tablet device. Any help would be much appreciated on how I would get the UI widget to follow my finger when I drag it.
I am a developer and Im working on a blockchain based infinite runner type game. Right now, I am working on releasing the beta version with a couple other game developers, but would love to expand the team and have other talented and bright people contributing. The game portion of the project isnt very complicated, and wouldnt require anyone to pull thier hair out for it.
If you are interested in joining a project, interested in the idea, or would like some more information, please don't hesitate to ask either by commenting, discord (username: Guppy#7625), or by email (email@example.com).