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3D Jetpack Action

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Hello everybody! I've got a little problem. I need to create jetpack action. The main target is when I will press some button on my keybord my character will fly in the sky and stay here for some time then he will remove to the ground. I'm working with Unreal Engine 4 with blueprints.

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Not much to go on.

What have you created so far? What have you tried that didn't work? When you attempted to do it, what did you try that didn't turn out as expected? What part are you stuck on?

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Actually I didn't create anything. I don't know where I should start. This thing must work as a jump, but very big and when character will reach some height he wiil stop lifting and you will be able to control your character. He will stay in the air till energy bar reach the end. After that he returns on the ground.

I know that there is a node in UE4 which is called "Launch Character". But I'm not sure that I need it. 

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I'd say first start with some basic building blocks. Forget what you aim to create for a moment, and just do a few tutorials so you get an idea of how things work, and perhaps what can be achieved somewhat.

When you start working on your game, don't jump to the main feature, but start simple and small. First start and stop an application, then show your character, then have it move in one direction, then add a second direction, then have it move around, etc. By small incremental steps things become more manageable and gives you early feedback.

Edited by Alberth

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Thaks for your advise. I'have already found a tutorial on this theme. Actualy I have already created simple BluePrints for my character. Hi can walk and run any direction, jump. But now I need to do this last steps - ability to use jetpack and add shooting actions.

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