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51mon

DX11 Is it possible to alter the behaviour of the hardware tex lod logic?

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I want to change the sampling behaviour to SampleLevel(coord, ddx(coord.y).xx, ddy(coord.y).xx). I was just wondering if it's possible without explicit shader code, e.g. with some flags or so?

Edited by 51mon

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No, you can't achieve that through sampler states or SRV flags. You'll have to explicitly call SampleGrad in your shader.

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