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looking for a 2D artist/animator

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I am a game designer currently working with 3 programmers on a Binding of Isaac like game. https://vimeo.com/237454382

Our aim for the game is mostly to be able to produce a solid playable demo. If we expand on the game, or make a different game will be decided later.

As of now, we have most of the game's base mechanics implemented, but our art production is slacking behind. We are currently using placeholder art and we'd like for real art to come into action.

I'm looking for an artist or 2 to help get the art production up to speed. As artist for the project, you will get to decide a lot about how the game's art will look and feel. We want you to be able to put some of yourself in the game and have at the very least a piece you feel comfortable adding to your portfolio. We have not fully decided if we'll be using sprites or pixel art but the choice will largely be left up to the artists. The game will require simple animations for certain enemies so the artist will need to know how to animate.


if you are interested, you can reply to this post or message me on this site.

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      Who Am I
      I am a full time software developer with a job at an engineering firm. I code daily in C, C++, Javascript, and PHP. I am a full stack developer, creating UI, and backends on Linux, Windows, and even embedded devices (hence the C and C++). I had no idea how to program 5 years ago, and have been learning every language I can get my hands on since. I have worked my way up in my company from a software tester to my current full stack position. 

      I went to game design school about 10 years go to be an artist, so I also have a lot of 3D and 2D experience. But I rarely do that anymore, hence the amazing artwork you will see in the below screenshots. Eventually I will find an artist to replace all prototype assets.

      Why I Need You
      The game concept came from a good friend of mine who, at some point, was heavily involved in the design of the game. He has since floated away from the picture. As I enjoy focusing on programming mechanics, I need someone to help me continue to define the game, including at least a few major modifications. Currently, the game is functional. You can actually win in Adventure Mode or play "forever" in Arcade Mode. The problem is.. the game isn't really that fun. I played a lot of Farm Hero and Juice Jam, and these games kept me coming back because of the challenge and allure. Currently, the game is challenging, but mostly out of bad design. It also feels like the game is really missing some core mechanics. 
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      Screenshot 1
      Level 1 starts out with an easy board. Currently, the player is trying to create the word "air" as represented by the secondary word board. Lots of "i"s available. One "a". But no "r"s. In order to get an "r", the player will have to start stacking similar Runes on top of each other to free up space. New Runes fall from the sky to fill empty squares!

      Screenshot 2
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      Screenshot 3
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      Screenshot 4
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      Thank you for reading this far. Please PM or reply here if you would like more information.
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