Hi guys, so im developing a game using GMS2, following shaun spalding tutorials from youtube, my problem is that he explains only the basics on the mechanics, and since i have almost 0 knowledge in code, i cannot derail far from what he writes.. the main issue that i have now is developing the character animation; i want to make a jump, something like: impulse, ascending, descending, landing and also some smooth transition between ascencion and descent. now, in the way he wrote the code i get as follows:
sprite_index = sPlayerA;
image_speed = 0;
if (sign(vsp) > 0) image_index = 1; else image_index = 0;
oWall is my collision object, sPlayerA is my jump sprite with two frames on it.
that gives me a basic and solid jump, but i feel like its too static.... Any ideas on how to write something to get a nice smooth jump with more than just two frames? i'm aiming at four or five frames total.
thanks in advance, here's a screenshot of the work in progress:
Project Redemption is an semi-fantasy RPG with a linear story and an elaborate combat system.
We are building in Unity and are currently looking animators and artists.
What we are looking for
-Someone who is okay with split revenue/profits when finished
-Collaborate with others in the team. Do you have an idea/thought on what should be included? Tell us!
-Someone who wants to work with people that are passionate about this project
If you are interested. Please message me and I will get back to you as soon as possible! Or add me on Discord AJ#6664