Jump to content
  • Advertisement

Real-time collaboration (In Unity)

Recommended Posts

Hello everyone,

I'm looking for some input. We created a tool called Scene Fusion to enable real-time collaboration while doing gamedev in Unity. In effect, it will replicate any scene changes one person performs for everyone else connected to the session. It works well, and we as well as our customers using it notice a drastic speedup getting work done, especially when building large complex levels.

One limitation we have is that we can't support every single plugin and asset out there, so what we opted to do is provide an API that allows game developers to do that work as required.

My question is: How many if you out there actually end up having to modify an external plugin/tool in order to get it to work with your project?

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!