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JM-KinematicSoup

Real-time collaboration (In Unity)

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Hello everyone,

I'm looking for some input. We created a tool called Scene Fusion to enable real-time collaboration while doing gamedev in Unity. In effect, it will replicate any scene changes one person performs for everyone else connected to the session. It works well, and we as well as our customers using it notice a drastic speedup getting work done, especially when building large complex levels.

One limitation we have is that we can't support every single plugin and asset out there, so what we opted to do is provide an API that allows game developers to do that work as required.

My question is: How many if you out there actually end up having to modify an external plugin/tool in order to get it to work with your project?

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