This is an adult psychedelic fighting game with spirits of the natural elements.
Choose your character to represent an anthropomorphic version of the different elements.
Earth, fire, air, water and more. There are 28 Archelemental spirits to choose from.
Take on challenges to unlock goodies such as NSFW content, new areas and even make
your own Archelemental to play and to share it with others.
Thinking about improving strategy/survival web/app based game with some action in it. Because leveling up the infrastructure, gathering resources, etc, is getting bored. To be more specific it's a survival game, based on astronomy, trying to save planet, etc.
So the "fighting" model doesn't fit here, because there are no dragons on the planets :))) Either its a co-op based, so PvP also doesn't fit.
Thinking about some puzzles solving at some point of game or turn-based/event-based dissasters handling... Stuck there
What do you think ?
Looking for some recommendations for apps that help plan/organize classes and methods for a project (something like xmind but for programming). Also Looking for good app beyond GitHub for project coordination.
I don't know if it's possible, but it'd be real nice if we could customize our front page portal. I just noticed the current layout change when I logged in, and I found it quite jarring and busy looking. I mean, I'll get used to it, so it's no big deal. But still, it'd be nice if we could define our own layout. Also, you could offer it exclusively to one (or more) of your GDNet+ tiers, thereby incentivizing people to sign up for that feature (I would upgrade my account for this + ad free in a heartbeat).
To give an example: I really don't need (or want) the sections about contractors, game jobs, image of the day, upcoming events, who's online, etc... It'd be nice if I could hide these or collapse them in some way.
I know this would not be trivial to implement, but if ever you get everything done, and you're so totally bored that you need something to do, then this is something you might want to consider?
I have an idea about a modern-day war game, where players build up their base and attack other players. What I was unsure of was if a game like that needs a back story, a reason why everyone is fighting each other.
So what do you think? Should a game with base building and PVP need a backstory? If so, what are some appealing ideas?
Why is the world at world? How do new players coming into the game change the story at hand? If at all?
Will there ever be a single victor? If so, what happens then?
Let us have a discussion...