Hello all! I just created a new game for the App Store called Meow Bounce. You collect FishCoins by bouncing on platforms, adopt cats, and customize them. I've attached some of the art here. I would love to hear any feedback on anything about the app, especially since it's my first app!
Link - https://itunes.apple.com/us/app/meow-bounce/id1313160656?ls=1&mt=8
I plan on adding features in the future such as simple animations for the world scenes, goals for gameplay, special items cats give you, and music in the shop.
Thanks for reading and thanks in advance for any feedback!
Trying to create a physics puzzle game in my "free" time.
So far it's going very steady, but slow.
Hope to get some feedback from you!
Area 86 is a physics-based game, that lets you control a robot at a secret place in space.
From simple item moving to custom imagined solutions with item picking, throwing, combining and activating!
Explore & examine all possibilities each place has to offer and do your best to get further.
But remember, each action has consequences and thus could break or make something unexpected.
Quick overlook of main features:
Physics-based gameplay with no bugs or whatsoever Tasks that give you more clue on how to do things wrong Controllable robot who can be blamed for all consequences Includes more than 1 level and each level contains less than 12 possible tasks to complete [ not in free version ] Secret places and hidden objects for extra challenge
What can you find in the free downloadable version:
One fully completable level with 6 tasks and 2 hidden special items to discover.
From the task list, 2 are main tasks which you should complete to get further and then there are 4 other tasks that should challenge your thinking.
One of the secret items is visible instant, but you need to figure out how to collect it, while the other special item is hiding.
Another extra feature is visual hints, that should force your thinking of discovering features.
Download playable version for your system:
Hello there, I am a former player in the small, but dedicated community for the long dead MMO game Wind Slayer.
I have been looking to play the game for 7 years, and just assumed that someone else would come along and create a private server. Since I've been waiting about 4 years since the last time I heard any discussion about a private server, I figured I'd have to do this myself.
I have all of the game's files, I am looking for a team who would be willing to develop a private server. Already checked on the status of the game's IP and the developer (Hamelin) is a dead company, also; none of the former publishers (Outspark, and Ignited) exist either. So copyright concerns won't be an issue since the game isn't owned by any companies as of today.
Link to the game's files for anyone who's interested: http://download.cnet.com/Windslayer/3000-7540_4-10857324.html
(@Mods, I accidentally posted this before in the wrong section. Which is the reason for the double post.
I'm trying to design a Boss which has a special mechanism based on a 2.5D ARPG. In some cases,it can generate a lot of fog,then the players only have a limited view.
This situation has a feature: Players don't know where the Boss is and the surrouding situation,I want to make sth interesting based on this.
on this occasion,I have several ideas:
1. Boss have different ability in the fog,like being much more powerful,it is hard for players to avoid the skills.
2. Players can destroy or build sth to clear away the fog,then it is easier to fight the Boss.
I wonder is there any other things Boss can do based on the limited view of players?The ideas above are not special enough I think. Do u guys have any suggestion?
I recently recorded this tune for my demo reel. I'm really psyched with how the flute and guitar worked out, but I'm worried my string patches (SONiVOX Orchestral Companion - Strings) are too cheap sounding. Are these passable for a game score? I know it's context dependent, but I can't tell if I'm just being overly sensitive.