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OpenGL Shading algorithms for beginners

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I've recently started with opengl and just managed to write my first shader using the phong model. I want to learn more but I don't know where to begin, does anyone know of good articles or algorithms to start with?

Thanks in advance.

Edited by zolgoz

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Maybe you could go for PBR, learnopgl has a really nice tutorial with theory and code. If that looks like too much there are also other techniques like cell shading or maybe you could try to implement a post processing effect like bloom

Edited by piluve

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