This is a snippet from my first ever 3D game. It's about doing flips & tricks down stuff. It's made with Unity and models made in Blender. I'm a total beginner in 3D graphics so I chose a low poly style because it is a lot simpler and also looks pretty good.
Here is a trailer for the game:
If you want to incorporate noise into your shaders, the Turbulance Library has you covered. Using code I gathered from this library, I made a cginc file that contains all you need to easily implement noise into your unity shaders. Who knows how this stuff works, but man, does it work well!
Here is an example of what you can create using these noise functions.
I'll be buying a new laptop as my workstation for building games, Mostly 3D but not hard core.
I'm stuck at choosing between these 2 specs below. Does this really matter and if so, can some one tell my how and why it matters.
Intel core i5-8250U (8th gen Kabylake refresh)(6 MB Smart Cache, 1.6 GHz Base with Turbo Boost up to 3.4 GHz) 4 cores 8 threads
RAM 8 GB DDR4 (2400 MHz)
GPU 2 GB DDR5 Nvidia MX150 256 bit
Intel core i7-7500U 2.70GHz Base Processor (4M Cache, up to 3.50 GHz Boost) 2 Cores, 4 Threads
RAM 4 GB DDR4 (1800 MHz)
GPU 2 GB DDR5 Nvidia GeForce 940MX 256 bit