I have some decent amount of experience in Unity making games for Software Engineering projects in college, these were very specific projects however and I still am fairly new to building games. I wanted to make a game that uses the shadows of objects for collision detecting (i.e. shooting a gun at a characters shadow causes that character damage. What is the best engine to do this in (game will be 3D), and does anyone have any advice on how to approach this concept? I consider myself fairly experienced in programming, but game dev is just an entirely different beast.
Amazon has announced that starting October 2, Amazon GameLift will support per-second billing for game instances. Amazon GameLift is a managed service for deploying, operating, and scaling dedicated game servers for session-based multiplayer games, making it easier for developers to manage infrastructure, scale capacity to lower latency and cost, match players into game sessions, and defend from DDoS attacks.
All newly launched and already running Linux-based Amazon GameLift instances in all 14 AWS Regions will be billed per instance-second.
Lumberyard source is now available on GitHub. You can check it out at www.github.com/aws/Lumberyard. Instead of using the installer, you can now access Lumberyard source code directly from GitHub and use GitHub to manage your code.
Another benefit: submit code changes back to Lumberyard.
Learn more at their announcement: https://aws.amazon.com/it/blogs/gamedev/now-available-lumberyard-on-github/.
I have a doute with spirit resolution
I making a 2d assets for my game but I want to know in which resolution that the spirit will export for hd game. Isn't I export the spirit in 720p or 480p or lower?