Jump to content
  • Advertisement
Aden Xin

Player Run In depth world

Recommended Posts

I am planning on making a freeroam 3D MMORPG where the players run the world and the main goal is survival. How in depth should the story behind the in game world be?

Share this post


Link to post
Share on other sites
Advertisement
16 minutes ago, Aden Xin said:

 

It's your game idea.  How would we know the answer to that?

Share this post


Link to post
Share on other sites

I worded that really poorly. I was trying to ask how much the story should be geared to help players understand the unique aspects of the gameplay. The game, "Don'know" Is run completely by Players so there is no assistance from NPCs is there any way to determine how much help the players may need?

Share this post


Link to post
Share on other sites
1 hour ago, Aden Xin said:

How in depth should the story behind the in game world be?

The only thing I can tell you about story is that for every 30 seconds of story you want to show you need 2 minutes of game play before it. The opening is the only exception but some players don't even like that.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!