Jump to content
  • Advertisement
Sign in to follow this  
Strifexxx

[Free][Android] Stickman Annihilation 3

Recommended Posts

Hi guys, check out our new game about sticks. Feedback welcome!
Download on Google Play: https://play.google.com/store/apps/details?id=com.stickman.destruction.annihilation3

Youtube:

" rel="external">

Stickman Destruction 3 Annihilation  is a sequel to the legendary game of survival, where to make incredible tricks, driving different transport and getting into different crash! The game is made in the best traditions of simulator games with ragdoll physics elements. Make incredible jumps and tricks and destroy the enemy! Your task is make the finish alive or dead!

94d1b338aa3e.jpg

b7eec6591199.png

cac5d8156838.png

342906c62861.png

17e211908327.png

Website: http://strifexxx.wixsite.com/cyberpony
Facebook: https://www.facebook.com/groups/577850349043463/
VK: https://vk.com/club122273704

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Advertisement
  • Advertisement
  • Popular Tags

  • Popular Now

  • Advertisement
  • Similar Content

    • By SickTwistGames
      Ok, firstly, Hi.
       
      This is my first post on this forum. I am an Indie Dev making my first game so bear with me when I say dumb stuff, I'm on a huge learning curve.
       
      My first question is about inventory systems for unity. I am trying to make a survival type game with crafting. I have purchased Inventory manager pro by devdog from the unity asset store and it seems like a pretty powerful assett but for an intermediate coder its a little tough to use.  I'm beginning to wonder if it was the right purchase.
      So my question is.... does anyone have any experience of inventory plugins / systems for unity and can anyone reccomend a system to me?
      It needs to have the following: Loot system, crafting system, character sheet, blueprint system,  character stats system. Ideally with as little coding as possible.
       
      Thanks
    • By Atwo Studios
      Hello everyone this is Anthony from Atwo Studios, as small indie company we have published 2 indie games using Game maker, one being ROY - Color Matching and the other being Solar Switch. Both can be found on iOS and the Google play store.

      For our third indie game we are wanting to make a golf puzzle based game, this would be on mobile too.

      Our current team consists of a designer,programmer and artist. I would like to add a person who is interested in making sounds effects/ music for our game.

      If you are interested in creating a game for portfolio work or just as a hobby, 
      please send me an email at : anthony@atwostudios.com

      PLEASE do attach any audio work so that my team and I can review it and determine if you are qualified for what we are looking for.

      Please check out our website for more information about us and the types of games we have made so far.
      atwostudios.com
      DOWN BELOW CAN BE FOUND VERY EARLY SNIPPET OF THE GAME TO GIVE YOU AN IDEA OF WHAT WE ARE MAKING.
      p.s. I am not a website designer
      2018-05-01_04-58-04.mp4
    • By mapmip
      Hi, I am fresh to database design, recently trying building my mobile multiplayer game, it will be something like pokemonGo.
      I have experience on MySQL, and I know some NoSQL engines like redis.
      I saw some existing game projects which store their data on both SQL database and noSQL database.
      Could anyone give some advice that what kind of data should store in SQL and what kind of data is better to be in noSQL.
      It would be nice if giving some real scenario examples.
      My understanding is data like user profile, purchase transactions should be in SQL.
      Field map information, enemy status can be NoSQL.  
    • By ethancodes
      I've got a bug with my brick breaker style game. The bricks move down one line at a time ever 1.5 seconds. What appears to be happening is occasionally the ball will be just about to hit the brick when the brick moves down a line, and now the ball is behind it. I'm not sure how to fix this. I have two ideas but I'm not sure of implementation. 1 solution would be to check where they were and where they are going to be before rendering the frame. Then if they crossed paths, then register the brick as hit. Solution 2 would be change how the bricks move. I could maybe slide them down line by line, instead of a jump down. I'm not sure of this will fix the issue or not. Any ideas?
    • By Pixeye
      I wrote an extension for unity inspector that allows to group/fold variables. 
      Available on github  , cheers!

       
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!