Jump to content
  • Advertisement

Feedback wanted on string piece

Recommended Posts

Hey folks,

I recently recorded this tune for my demo reel. I'm really psyched with how the flute and guitar worked out, but I'm worried my string patches (SONiVOX Orchestral Companion - Strings) are too cheap sounding. Are these passable for a game score? I know it's context dependent, but I can't tell if I'm just being overly sensitive. 


Share this post

Link to post
Share on other sites

The strings could be better, yes. I think part of the issue is the same string attack, sustain and vibrato/expression across much of the piece. So the strings just sorta sit there and I think that's partly why you feel like they're not working as well. 

I would try and automate volume and if the samples have any round robin or expression/modulation changes built it - work with those as well. The other thing is you could try and embrace the more static writing in the strings by doubling with some nice, mellow synth pads. Or you could also try and change some of the string writing itself. I could see some nice string arpeggios working nicely and giving a section of the piece more development. Or perhaps some kind of ostinato/rhythmic figure. Or at 1:09 the strings could change to tremelo with some swells built into the chord changes. 

Edit: One more suggestion: You could double the strings with some mellow french horns to give the sound more warmth. If I were you, I'd only do this at certain moments because, like I said before, if the arrangement is too static then the effect is lost. 

Finally, a word of encouragement: game music doesn't have to sound real. It just has to make a connection with the player and the game! Overall, however, I love the piece! Nicely done!! 

Share this post

Link to post
Share on other sites

Hey @nsmadsen,

Thanks a lot for the feedback! Yeah, part of the problem is how static everything is. I was hoping the varied harmonies and flute melodies would provide enough contrast, but the the strings are just too damn flat. There is a light B3 doubled underneath at various points, but (unfortunately) that's just as static. Looks like I'll have to go back to the drawing board re: orchestration. 

Regardless, thanks for the encouragement, and I appreciate your praise!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!