Would anyone be able to offer up some advice on my resume as well as have any pointers/tips when applying to a game designer job?
I've been applying everyday for over a month for positions ranging from internships to full time game designer positions.
Any advice would be helpful!
I'm a formally trained composer (doctorate from Michigan State) who writes what most people would call avant-garde concert music. I love weird abstract projects, and I would like to work with somebody making a weird, abstract, artsy game.
You can find more about me and my music on my site. I have worked with acoustic and electronic sounds, including some procedurally generated and interactive computer music.
In particular, I would like to work on a project that lets me use Fmod to prepare an adaptive score for a game built on Unity or Unreal. I've been a music professor and would like to get experience working in this medium so that I can be a better mentor for my students. Send me a DM or email <email@example.com> if you would like to discuss working on a project together.
i'm am looking for volunteers with little or no experience to help with music and graphic design.
i was thinking of making a platformer game by myself to get into programming but struggled to make music and do Character design
you PC doesn't need to be amazing,need to be willing to spend time doing your role,
if you are interested please contact me with one of the means below.
This is an adult psychedelic fighting game with spirits of the natural elements.
Choose your character to represent an anthropomorphic version of the different elements.
Earth, fire, air, water and more. There are 28 Archelemental spirits to unlock.
Take on challenges to earn more goodies such as sexy content, story modes and even make your own Archelemental to play and to share it with others.
Download here : https://oranssi.itch.io/archelementals-of-eiss