Hi again, After some looking around I have decided to base my game directly on Direct X rather than using an existing game engine. Because of the nature of the stuff I'm doing it just didn't seem to fit very well and I kept running into road blocks. At this point I have a big blob of code for doing fractal world generation and some collision code, and I'm trying to put it into some form that resembles a game engine. Since I've never used one before It's a bit alien to me ..... so can someone direct me to a book, website, article, whatever... that covers this? I'm mainly looking for stuff that covers C++ library design. I'm not adverse to using 3rd party tools for stuff I can used them for.
By Atwo Studios
Hello everyone this is Anthony from Atwo Studios, as small indie company we have published 2 indie games using Game maker, one being ROY - Color Matching and the other being Solar Switch. Both can be found on iOS and the Google play store.
For our third indie game we are wanting to make a golf puzzle based game, this would be on mobile too.
Our current team consists of a designer,programmer and artist. I would like to add a person who is interested in making sounds effects/ music for our game.
If you are interested in creating a game for portfolio work or just as a hobby,
please send me an email at : email@example.com
PLEASE do attach any audio work so that my team and I can review it and determine if you are qualified for what we are looking for.
Please check out our website for more information about us and the types of games we have made so far.
DOWN BELOW CAN BE FOUND VERY EARLY SNIPPET OF THE GAME TO GIVE YOU AN IDEA OF WHAT WE ARE MAKING.
p.s. I am not a website designer
Hi, I am fresh to database design, recently trying building my mobile multiplayer game, it will be something like pokemonGo.
I have experience on MySQL, and I know some NoSQL engines like redis.
I saw some existing game projects which store their data on both SQL database and noSQL database.
Could anyone give some advice that what kind of data should store in SQL and what kind of data is better to be in noSQL.
It would be nice if giving some real scenario examples.
My understanding is data like user profile, purchase transactions should be in SQL.
Field map information, enemy status can be NoSQL.
I've got a bug with my brick breaker style game. The bricks move down one line at a time ever 1.5 seconds. What appears to be happening is occasionally the ball will be just about to hit the brick when the brick moves down a line, and now the ball is behind it. I'm not sure how to fix this. I have two ideas but I'm not sure of implementation. 1 solution would be to check where they were and where they are going to be before rendering the frame. Then if they crossed paths, then register the brick as hit. Solution 2 would be change how the bricks move. I could maybe slide them down line by line, instead of a jump down. I'm not sure of this will fix the issue or not. Any ideas?
I would need some assistance from anyone who has a similar experience
or a nice idea!
I have created a skybox (as cube) and now I need to add a floor/ground.
The skybox is created from cubemap and initially it was infinite.
Now it is finite with a specific size. The floor is a quad in the middle
of the skybox, like a horizon.
I have two problems:
When moving the skybox upwards or downwards, I need to
sample from points even above the horizon while sampling
from the botton at the same time. I am trying to create a seamless blending of the texture
at the points of the horizon, when the quad is connected
to the skybox. However, I get skew effects. Does anybody has done sth similar?
Is there any good practice?