The Emotional Music Vol. I pack focuses on beautiful and esoteric orchestral music, capable of creating truly emotive and intimate moods. It features detailed chamber strings, cello and piano as the main instruments, resulting in a subtle and elegant sound never before heard in video game royalty-free music assets.
The pack includes 5 original tracks, as well as a total of 47 loops based on these tracks (long loops for simple use and short loops for custom / complex music layering).
Unity Asset Store link: https://www.assetstore.unity3d.com/en/#!/content/107032
Unreal Engine Marketplace link: https://www.unrealengine.com/marketplace/emotional-music-vol-i
A 15 seconds preview of each main track is available on Soundcloud:
By Nick Tuttle
Hey guys! First post here
So like the post title reads, I'm looking for some feedback on a few electronic tracks as well as some advice on where to begin with networking (specifically, contacting indie devs about getting some music placed without coming off as a lame solicitor).
I've seen a few "work" sections on this site and other similar ones, but none of them really seem to have anything remotely helpful in terms of music - or maybe I just suck at using the search tool? I've also taken to twitter and acquired a fair amount of followers, but I'm not getting the results I want, mainly being conversations with people who are working on games (even minimal budget indie games) about scoring. Any helpful advice would be greatly appreciated!
And lastly, here are three tracks I'd really appreciate some feedback on! Mostly about mix and composition. I know the master levels are a little low, and I prefer to keep it that way and retain full dynamic range. Thank goodness the loudness wars are over haha.
Tension track: https://soundcloud.com/spacepengu/farewell-sleep
Guitar & synth track: https://soundcloud.com/spacepengu/guitar-synth
Chill / relaxing electronic track: https://soundcloud.com/spacepengu/chill-space-92816-439-am
Thanks so much guys, looking forward to reading your replies!
Steinberg Technologies GmbH Nuendo 8 is now available. Nuendo 8 includes an array of dedicated tools and capabilities for movie/television audio post-production facilities and video game sound designers and composers.
Steinberg Media Technologies GmbH today released its advanced audio post-production system after first announcing Nuendo 8 at the Game Developer Conference in San Francisco earlier this year.
The latest version of Nuendo 8 contains many exciting new tools and capabilities alongside its powerful feature set. First and foremost is Game Audio Connect 2 that transfers entire music compositions from Nuendo to the Wwise middleware while including audio and MIDI tracks along with cycle and cue markers. Direct Offline Processing together with its Live!Rendering technology lets users apply frequently required processes in an offline plug-in chain and render offline processes in real time, while Renamer automatically assigns new names to events. The Sound Randomizer plug-in creates different variations of a sound instantaneously, adjusting its pitch, timbre, impact and timing. The newly introduced Sampler Track allows users to drag and drop audio samples from the MediaBay into it in order to easily play and manipulate the samples. Also new to the table is the virtual-analog Retrologue 2 synthesizer, the second version of a VST instrument pertaining to the included set of features that was previously available as the NEK (short for Nuendo Expansion Kit). Other highlights are the User Profile Manager, HALion Sonic SE 3, the newly developed video engine, ADR enhancements, new effects processors, such as the eight-band fully parametric Frequency EQ, a fine selection of sounds taken from the 2017 Hybrid Library by Pro Sound Effects and much more.
Visit www.steinberg.net/nuendo for details on Nuendo services and solutions.
For a detailed introduction to Nuendo 8, Steinberg is inviting Nuendo professionals to join the
workshops to be hosted these upcoming months in many parts of the world. Refer to
www.steinberg.net/nuendo8worldtour for the current schedule on Nuendo 8 workshops
Availability and pricing
The Nuendo 8 full retail version is available from resellers and through the Steinberg Online
Shop. The suggested retail price for Nuendo 8 is 1,899 euros, including German VAT.
Various downloadable updates are exclusively available through the Steinberg Online Shop.
Customers who have activated Nuendo 7 or previous versions since May 10, 2017, are eligible
for a free, downloadable Grace Period update to the latest version.
New features of Nuendo 8
Game Audio Connect 2 for transferring whole music compositions from Nuendo as music segments into Wwise Direct Offline Processing for applying the most often used offline processes as a chain for one or multiple selected clips, including LIVE!Rendering Sound Randomizer for creating different variations of a sound in seconds just by tweaking four parameters Renamer for automatic renaming of events within a Nuendo project Sampler track for easy creation of sample-based instruments from audio files MixConsole History for undoing/redoing tracked down changes made in the MixConsole New effects and updated plug-ins including Frequency EQ, HALion Sonic SE 3, Retrologue 2, AutoPan, Maximizer and more User Profile Manager to store and recall program settings and preferences easily ADR improvements including automatic speech alignment and remote ADR support (available within a future maintenance update) Enhanced workflow and performance including a new video engine, Plug-in Sentinel, the Lower Zone, dedicated punch points, side-chaining for VST 3 instruments and over 10 other improvements
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By Pechi Felix Sanchez
My name is Felix, I'm from Spain, Europe.
In Spain the development of video games is very stopped and that's why I decided to register in this forum on the recommendation of Anya kickstarter. She told me that there is good vibes here and that you help a lot.
I am writing to give me your opinion (sincere) about the game I am developing.
I have the entire dossier here as she recommended me.
It's not spam, I just want you to give me your opinion as developers
Thank you very much <3
P.S. Excuse my English