Selling music and SFX packs to asset stores - Possible Business?

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Hello,

 

I've uploaded a music pack (and planning to upload more things in the next months) to asset stores: Unity, UE4, Scirra, GameDevMarket.

Since I only uploaded a music pack, I'm not 100% if this can be a succesful business, meaning that I can make at least... 500€ every month from sales on asset stores.

So, the main question is, are developers really trusting this websites to buy music and sound for their games? or they get the audio files from other places?

I suppose that the main target of this stores, regarding music & SFX, is developers that are starting, indie developers, indie companies... and a lot of times, this listed here collaborate with a composer for bespoke music directly.

 

What are your thoughts? Have you sold music assets or SFX assets to this stores? what is your experience?

 

Thanks^^

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2 hours ago, AFV said:

What are your thoughts? Have you sold music assets or SFX assets to this stores? what is your experience?

No, I haven't sold any music or SFX assets at a store.

However I did try it with 3D assets and can say it is as profitable as you work to make it. You have to really work at it, 8 - 12 hours a day, to earn a living that way. I know a few people who do and they are happy to do so.

I also know a lot of artist, my self included, who only sell very few assets because we earn much more by working professionally as artists.

2 hours ago, AFV said:

meaning that I can make at least... 500€ every month from sales on asset stores.

By the time you earn 500 EU, you will be worth two to four times that to a developer.

If the sound market is as saturated as rumor says then you will be earning a maybe fifth or sixth of what you could as a hired professional.

 

If you don't like working for a boss, this is a OK way to earn a living; just remember that it is still a lot of work.

Edited by Scouting Ninja

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On 20/12/2017 at 1:16 AM, Scouting Ninja said:

No, I haven't sold any music or SFX assets at a store.

However I did try it with 3D assets and can say it is as profitable as you work to make it. You have to really work at it, 8 - 12 hours a day, to earn a living that way. I know a few people who do and they are happy to do so.

I also know a lot of artist, my self included, who only sell very few assets because we earn much more by working professionally as artists.

By the time you earn 500 EU, you will be worth two to four times that to a developer.

If the sound market is as saturated as rumor says then you will be earning a maybe fifth or sixth of what you could as a hired professional.

 

If you don't like working for a boss, this is a OK way to earn a living; just remember that it is still a lot of work.

Thanks for your experience! ;)

 

Also, my question was also to know if there are people actually buying these music & SFX assets. I can work 8-12 hours a day creating content, but if there's not a lot of customers, I prefer to spend that time working professionally as I have done till now.

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16 hours ago, AFV said:

are people actually buying these music & SFX assets. I can work 8-12 hours a day creating content

For actual sales figures you can check the Unity asset store. It's one of the leading asset markets and it does show sales in the form of reviews. On my own assets in the store everyone who made a purchase reviewed it; I assume it's similar for most sellers.

This should give you a rough idea of how much sales what assets get. It's really low.

16 hours ago, AFV said:

I prefer to spend that time working professionally as I have done till now.

Then you probably spend a lot of time learning and keeping up to date with the sound industry.

What I do is that if one of my daily practices turns out very well, I will finish it and upload it to the asset store. This way I don't loose money from having to make assets all the time and gain money for my practice work. I also sell work that other clients cancel on, this is what works for me.

 

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