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nathanelfknee

How unwise would it be to still use flash for new game ?

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I am wanting to make two games, both fairly simple sorts of things (one basically with the functions of a dress up game (not the drag and drop clothing types, but the ones where you select things from a menu on the side), and another one that is a different premise (it doesn't involve dating) from a simple dating sim but would essentially have those same basic mechanics with being able to speak to others, gaining points similarly, so on), so I don't need anything particularly fancy or like advanced graphics or anything. I was just going to draw everything  myself and such. 

But, I was planning (when I initially thought about doing things like this, years ago) on using flash to make the games, since there's already a ton of very simple to follow tutorials on these types of games, and I've at least had (very limited) experience using it in the past . And, I know absolutely nothing about anything so, I could be massively incorrect, but I have heard things about people not using flash anymore, or about browsers not supporting it and such, which I guess would apply for flash games as well? Which would probably mean it's not recommended to start a whole new game using flash I guess?  

But, could I  just use flash anyway? I know I physically can and will not be forcibly stopped by a gang of mysterious tech police, but I mean more like, is it severely recommended not to, or is it more of a "eh you still could" sort of thing?  Like what's the worst complication from it, in a few years the game no longer works anywhere? If that happens is there a good solution (like making flash things run even when not supported or changing them easily somehow)? 

And if flash is just bad then what is a good alternative to use?

(I have no money and no experience , so preferably the most simple and cheap thing possible) 
I looked into a few free game making things but their style seems more geared towards other types of games (though I'm sure they'd still work for whatever you want them to if you learned how to use them I guess,  I could adapt if absolutely necessary but as always if there's a better/easier way I'd rather go with that.. Additionally, the free game making ones I looked at really don't seem to have many tutorials for these style of game, so I'd be figuring most of it out on my own which is, fine if I have to, but again, I would prefer simple since I have limited time due to other projects) 

Is there anything very similar to flash (primarily in layout and functioning, possibly similar enough that I could apply the same concepts from flash tutorials but just tweak them slightly, like,  where the code stuff or whatever is still pretty similar)?

 

Anyway,  basically:  I was planning on using flash for some simple flash games, but have since heard things implying that maybe that's not a good option, so main question is :
- (1.) Are there not that many downsides or easy workarounds for if I just decided to use flash anyway ? (or is it just completely an overall bad idea to do so (like ultimately I'll end up having to do some wretchedly complicated task to make the game still playable that would negate the temporary simplicity of me using flash in the first place just because the good range of tutorials made it quicker)) 
and then
-(2.)  If flash is really just a seriously very horrible option,  then is there anything that's like really similar to the point that maybe flash game tutorials could still be vaguely applicable to it as well? Or just in general anything that has the similar feel and is easy to get used to? 

 

Sorry I hope this isn't just a silly question, I really know nothing at all about this sort of thing so am just unsure how all of this would work or what really would be the factors at play if I chose to use flash or dynamics of using other things.. Hope everyone's having a good day

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Is it still possible to make a game in Flash? Sure.

Can people play it in their own browsers? Almost certainly not. And not "in a few years", I mean right now.

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I've never used it, but Doki Doki Literature Club was made in ren'py. Should be ideal for your simulation idea, not sure about the dressup though. It can run in chrome, pretty sure other browsers aren't supported though. Either way, should be a much better bet than going with flash in 2017 2018.

https://www.renpy.org/

Edited by cmac

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13 hours ago, Kylotan said:

Is it still possible to make a game in Flash? Sure.

Can people play it in their own browsers? Almost certainly not. And not "in a few years", I mean right now.

100% !

I would suggest using HTML5 and Javascript if you're looking at having your game run on the web. You can also work in PHP for server-side operations. You can also look into WebGL.

Pro HTML5 Games: Learn to Build your Own Games using HTML5 and JavaScript 2nd ed. Edition

https://www.amazon.com/Pro-HTML5-Games-Learn-JavaScript/dp/1484229096/ref=sr_1_1?ie=UTF8&qid=1513818970&sr=8-1&keywords=html5+game

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Oh, hmm, I didn't know that even people today couldn't use it. I think flash still works in my browser but I did have to enable it or something, ehh, it's probably worse than I thought then...

 

Thanks for the ren'py recommendation, I have never heard of it even when I was looking for game making options for this, but googled the game you mentioned and ren'py itself and it seems like it would work at least for the one game, and there's enough tutorials on youtube for it to still be a good marginally quicker option than me miserably fumbling through something with no guides or anything.  

 

I still have no idea what to do about the other one but I guess I can figure it out. I kind of wanted to do them both in the same way but I guess I can use maybe ren'py for the one and try the HTML5 thing or something for the other.  

 

Thanks for giving a second opinion and reconfirming I probably shouldn't use flash anyway just to be stubborn. It at least helps to narrow down options like that..  Everyone have a nice day 

 

 

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If you want an alternative to Flash, I suggest that you look into Pixi.js. It's javascript, has support for Canvas and WebGL, good performance and many examples and learning resources.

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