F.OB: Forward Operating Base is a military themed base building and resource management game.
I am currently about 6 weeks into development. still implementing core game mechanics. The game is playable in a basic sense right now but there are no objectives or missions or anything motivating really lol.
I have been inspired by games such as prison architect and rimworld. both in visual style and general gameplay ideas. Here is a quick 2 minute video i put together that hopefully communicates the general feel of the game and what gameplay is like. Any feedback or criticism is welcome
I have been keeping a development diary on my youtube channel and i hope to have more developments on this project very soon.
Hi guys, so I have about 200 files isolated in their own folder [physics code] in my Visual Studio project that I never touch. They might as well be a separate library, I just keep em as source files in case I need to look at them or step through them, but I will never actually edit them, so there's no need to ever build them.
However, when I need to rebuild the entire solution because I changed the other files, all of these 200 files get rebuilt too and it takes a really long time.
If I click on their properties -> exclude from build, then rebuild, it's no good because then all the previous built objects get deleted automatically, so the build will fail.
So how do I make the built versions of the 200+ files in the physics directory stay where they are so I never have to rebuild them, but
do a normal rebuild for everything else? Any easy answers to this? The simpler the better, as I am a noob at Visual Studio settings. Thanks.
Im working in this project for 1 year .... mostly i develop a tool and databases for make the different maps and now i'm doing the client for play the game
Tell me if you like it......
this is a capture of how is viewing atm