On 28.12.2017 at 9:06 AM, Kylotan said:
but one of my biggest problems with game development is tutorials written by people who've only been doing game development for a year or two. They often tend to recommend bad solutions to problems, because although the author has shown sufficient tenacity to overcome common hurdles, they usually do not yet understand the consequences of choosing the approaches that they did, and will recommend their approaches with a degree of overconfidence.
Hi @Kylotan, I really appreciate your objection and its important for me. Actually you are true, when you read my post it really seams a little overconfident, to offer full game development education, as a pseudo professional . I think I haven't correctly expressed myself.
My intention is not to deeply go into game development, explaining the technical and design related ins and outs, so don't worry. I much more want to point beginners into the right direction, giving them the information or forward them to the tools or material they need to get started. (by the way I edited my main post, to prevent misconceptions) Furthermore you don't exactly know how my content will look like. For example, I already can see that many people struggle with, staying motivated, much more than with the actual game development and this is a topic I have some good tips, methods and workflows to share, which will help to overcome this. By the way I am not yet sure, what my content will look like, thats the reason, I ask before I create anything, so nothing bad can happen haha :).
Last but not least, you haven't seen anything from me and also don't know me or my work yet, so why not just wait and make yourself a picture,, when I came up with something :).
Anyways, thank you for the objection, was a good one!