Smooth motion - how we did it for a high-latency environment (aka the browser)

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0 comments, last by JM-KinematicSoup 6 years, 3 months ago

Hi all,

We do these internal game jams from time to time. One of us created a multiplayer game that we had enough fun playing in the office that we thought we would just stick it in a browser for the world to enjoy, and just use ads to pay for it's running costs. The game is kazap.io.

I thought I would share with you how we handled making the motion smooth and keeping a 'snappy' feel. Here is the video, and there is also a blog post with code! 

 

Working on Scene Fusion - real-time collaboration for Unity3D (and other engines soon!)

Check it out here!

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