Jump to content
  • Advertisement
NeverSay

C# Generating a Random Enum value at start?

Recommended Posts

How do I get my script to, at the start, pick a random enum?

private enum Arrows {Up, Down, Left, Right, };

I want my game to at start pick a random enum and then wait for the relative void to be inactivated for it to be refreshed and a new enum is randomly picked.

Anyone know how to do this?

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!