I am doing a survey to understand better what are the pain points in terms of music composition in video games, what are the game studios / developers expectations in the future and how the industry could be improve: https://docs.google.com/forms/d/1NycMla5fhQd1fMbLy3c28alxCbhIYvkD6Fv9lqhxEJ0
It is not a promotion of any kind, I am just interested in getting feedbacks from game developers, studios and gamers (and composers as well).
The answers are completely confidential and no personal information will be published, or used for any other purpose.
Thanks for your time and help
Here's some of the music I composed and produced for SGI's recent slot theme Monopoly Colossal Boardwalk, a slot game included in the newly released Monopoly Slots app! You can play this game and many great SGI slot games here: https://www.facebook.com/monopolyslots/ All content is owned exclusively by SGI and is showcased with permission. Feedback is always welcome and I hope you enjoy it!
I'm creating 3D environment for our side-scroller platformer game Warriorb. I use Blender for creating props and UE4 as game engine. My aim is to create different looking and feeling area types while keeping the same art style. I go for something between stylized and realistic. I don't use much detail because I don't have much time for each area. I've attached some examples. If you have any tip on how to improve my scenes I would be glad to hear it!