Hi i'm trying incorporate sounds into my game and I have ran into troubles with performance. Whenever I call:
soundPool = new SoundPool.Builder().setAudioAttributes(new AudioAttributes.Builder().build()).build();
I immediately notice lagging and the framerate drops drastically. I don't even have to actually play the sounds for the framerate drop to occur.
Is there anything I can do to fix this issue?
Thanks in advance.
P.S. Never mind, I figured out that restarting the phone got rid of the lagg and it wasn't because of the sound.
Hello My team is working on the game neo arcana a logical crisis.
We are presently looking for coders to help with the user interface for it. as well as a working combat system
the aim is to have a system where cards represent the skills and abillities of a character.
each character wille have core cards that is the make up of what sort of character that is.
then there will be other skills and abillities that can be shared among the party.
the game itselfls is a strategic roleplayed game turn based. set in an alternate earth where magic is real but suppressed from the common people.
And we want to use a combat system where a character gets one move and one action per turn.
We are presently working with unreal but if you as a coder have a better idea we are at this stage able to switch engine
So if interested in this project let me know
Airlock 22 is seeking a Sprite Artist to help create the art and animations for a video game we are developing. Artwork is currently just placeholders done by myself until we can get someone with much more experience to help out!
- Create Sprites that the Engineering team will be able to bring into the game under production.
- Assist with Sprite animations if it is something you are comfortable with.
- Collaborate with other team members to develop artwork for current and future projects.
- Ability to work independently
- Ability to focus while working remotely
- You are able to create your artwork in a well-lit environment
- Experience with Sprite Animation
- A very creative mind
- Excited to help build a studio from the ground up.
Please contact me at firstname.lastname@example.org
Hello all! I'm new to the forum and I'm glad to have found a lot of interesting discussions/topics!
Quick intro, I'm currently in school for Independent (indie) Video Game Design, on my last semester and the job search will start in less than 4 months (I'm nervous to say the least). I've learned a lot in school and I'm proud to say that I can make a decent game independently and market it properly. The problem is that I can do all of this, but I don't specialise in anything specific. I'm pretty good at modeling (but definitely not a pro, can only make simple clean models), okay at scripting, design isn't my strength but a big interest and I'm pretty okay at UI/UX but definitely not proficient at all.
I can't say I specialise in any of the above fields and I know that specialising in something is important in order to have a consistent portfolio and finding a job.
Should I focus on specialising on a specific field in the next 4 months (practice 24/7) in order to sell myself to employers or should I practice everything and sell myself as a Jack-of-all-trades? I really want to get a designer job as I enjoy writing GDDs and discussing design during Pre-Production but my Rational Design knowledge is weak and I've never been considered a designer in all my previous projects (always was responsible for art or UI).
Hello! We are currently developing a real-time strategy mobile game and this is the concept art for one of our characters.
Her description is: „She blends upper class sophistication with very sharp blades and even sharper fangs.”
What do you think?