Been out of the game for three years, high level topics I should re-educate myself on?

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0 comments, last by Seabolt 6 years, 3 months ago

Hey guys, 

I basically learned graphics programming on here so I figured I should come back to relearn. I was a console graphics programmer for a bit, but the past three years I've been mostly doing performance and finding ways to bastardize typical techniques to make them run on a Mali 400 Samsung S3 in India. Because of this, (and the overtime), I haven't spent as much time on pretty graphics in awhile, where should I start? I'm currently updating my personal engine for OGL 4 with an eye toward Vulkan once I'm stable again, and my first goal will be getting a rough approximation of a PBR pipeline together, but after that what should I focus on to get back up to speed?

I know it's an open topic and I'm mostly just looking for conversation about the "State of Graphics Programming in 2018", any feedback will be appreciated. 

Perception is when one imagination clashes with another

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