Jump to content
  • Advertisement
Sign in to follow this  

Drawing triangles from 3D triangulation

Recommended Posts

I'm trying to trianglulate 3D Points using DirectX11, so I triangulate 3D points then I try to draw triangles, the outcome of triangulation is std::vector<Tri>, each Tri has a,b,c 3 values.

I don't see any output, I think I have a problem with the math.. 


here is my code:


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!