Hi i'm trying incorporate sounds into my game and I have ran into troubles with performance. Whenever I call:
soundPool = new SoundPool.Builder().setAudioAttributes(new AudioAttributes.Builder().build()).build();
I immediately notice lagging and the framerate drops drastically. I don't even have to actually play the sounds for the framerate drop to occur.
Is there anything I can do to fix this issue?
Thanks in advance.
P.S. Never mind, I figured out that restarting the phone got rid of the lagg and it wasn't because of the sound.
We're looking for programmers for our project.
Our project is being made in Unity
-Skills in Unity
We're looking for programmers who can perform a variety of functions on our project.
Project is a top-down hack-and-slash pvp dungeon-crawler like game. Game is entirely multiplayer based, using randomized dungeons, and a unique combat system with emphasis on gameplay.
We have a GDD to work off of, and a Lead Programmer you would work under.
Assignments may include:
-Creating new scripts of varying degrees specific to the project (mostly server-side, but sometimes client-side)
-Assembling already created monsters/characters with existing or non-existing code.
-Assembling already created environment models
If interested, please contact: email@example.com
This project is unpaid, but with royalties.
Additional Project Info:
Bassetune Reapers is a Player-verus-Player, competitive dungeon crawler. This basically takes on aspects of dungeon crawling, but with a more aggressive setting. Players will have the option to play as the "dungeon-crawlers" (called the 'Knights', or "Knight Class", in-game) or as the "dungeon" itself (literally called the 'Bosses', or "Boss Class", in-game). What this means is that players can choose to play as the people invading the dungeon, or as the dungeon-holders themselves.
-Intense, fast-paced combat
-Multiple skills, weapons, and ways to play the game
-Tons of different Bosses, Minibosses, creatures and traps to utilize throughout the dungeon
-Multiple unique environments
-Interesting, detailed lore behind both the game and world
-Intricate RPG system
-Ladder and ranking system
-Lots of customization for both classes s of customization for both classes
Hello! We are currently developing a real-time strategy mobile game and this is the concept art for one of our characters.
Her description is: „She blends upper class sophistication with very sharp blades and even sharper fangs.”
What do you think?