We sell presentation app which uses Direct3D 9. It works slow on laptops with dual video cards (Intel + NVIDIA or AMD). We have to ask users to manually choose NVIDIA video card for our app.
Is there any API to automatically select dedicated NVIDIA/AMD video card in our app on Windows 10?
Forest-themed levels in 3D linear games seem to be tricky to pull off. I primarily refer to first person games though this can easily be applied to third person games and possibly top-down games.
Older games were limited by the hardware used at the time so texture space and polygon counts were important to manage. These games uses a flat texture of trees to create the illusion of depth or create rocky cliff walls to obscure parts of the scene the player is not meant to view.
An example of a linear forest level is Forest Edge from Disney's Donald Duck: Goin' Quakers on the PlayStation 1.
A relatively recent example of a linear forest level are portions the Outlands White Forest from Half-Life 2: Episode 2 on the PC. You can see that it looks more like a small narrow valley. For gameplay and readability it works well and doesn't feel artificial though it's not quite a dense forest.
Outlast 2 did have areas set in tree-filled areas but the only indication of not being able to go through some bushes or trees are invisible barriers, which supposedly works but feels very artificial in my opinion.
Some games in recent years like The Forest and Ark: Survival Evolved have made fully explorable forest levels but they are non-linear open world games. Since the respective games aren't linear in nature they have no need to funnel players through areas designed to be traversed.
How can depth and believability be achieved without making the player confused or lose their direction? How can making a linear forest level be done without making the environment appear artificial?
I created this topic as I'd love to hear what you guys think. I don't think there's a right or wrong way going about making a 3D linear forest level.
Hey, we are new around here!
Our team spent the last year developing a prototype game called Rise of The Fey, a game that focuses on a dramatic story with a fast paced gameplay.
Rise of The Fey is a third-person action-adventure RPG set within a fantasy world called Perrah. In Rise you control Kall, a young spaunian looking for revenge after the death of his beloved.
We would appreciate if you could take a look at our stuff, tell us what you think and possibly help us out on Indiegogo.
The prototype is in portuguese, sorry about that!
Have a good one!
Hi guys, we are developing a game called BiteOff! based on Zombies topic. BiteOff! is based on a game strategy mechanics, free to play, where the player has a bunch of zombies and he can distribute them along the map landscape to be able to bite and transform all humans into each level. Humans are controlled by artificial intelligence and they differ each other on capabilities based on different weapons that give them three different levels of aggressiveness to defend against the zombies. The zombies are also presented in three types and they are differentiated by their attack, speed, strength and resistance abilities. Through different achievements, (time to eat all humans, score, among others) the player can access four extra skills that can enhance your attack in real time on next levels as power-ups.
We are launching a crowdfunding campaign in kickico and we need some helps please visit us on the crowdfunding page https://www.kickico.com/es/campaigns/17824/biteoff-the-videogame