Jump to content
  • Advertisement
Violet CLM

Some trouble with ternary operators, handles, and reference

Recommended Posts

class foo {}
void bar(const foo &in) {}
void main() {
 foo@ a = foo();
 bar(true ? a : a);
}

This module crashes my application (citing an illegal instruction/opcode) when the main() function is called. AngelScript version 2.31.2. The crash can be prevented by changing a's type to either const foo@ or simply foo instead of a handle.

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!