Jump to content
  • Advertisement
Sign in to follow this  

Bullet Bullet Debug Drawer Vertex Buffer always empty?

Recommended Posts

In the Draw call, I just render all buffered vertices collected from the dynamics world, at the entry point of Draw, it always reporting empty buffers. I have setup the DXDebugDrawer correctly by deriving from the btIDebugDraw interface and I've made a call to the setDebugDrawer, how come it didn't work?

if (m_dynamicsWorld)


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!