This is a rev share team. (payment based on a % of profits of the game/software/app)
About us: We are a team of 16 developers developing multiple mid scope games. We polish all of our games. We have released one title so far, which will be linked below. We have 6 products in development currently. 4 games 1 tool set and 1 app. We are a very friendly and active team.
looking for: 3d/2d Artist that can hand paint textures.
highly motivated game developers.
^ requirement for all positions: A true love of game development and to be very self motivated. We are a very active team, you must be too.
If interested or for more information add me on skype: nicholas.boucher4
Atlas Sentry art style: (art complete)(code complete) https://play.google.com/store/apps/details?id=com.NE.Alien&hl=en
This is a snippet from my first ever 3D game. It's about doing flips & tricks down stuff. It's made with Unity and models made in Blender. I'm a total beginner in 3D graphics so I chose a low poly style because it is a lot simpler and also looks pretty good.
Here is a trailer for the game:
If you want to incorporate noise into your shaders, the Turbulance Library has you covered. Using code I gathered from this library, I made a cginc file that contains all you need to easily implement noise into your unity shaders. Who knows how this stuff works, but man, does it work well!
Here is an example of what you can create using these noise functions.