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Right, Up and Forward vectors in DirectXMath

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If we for example look at vector/matrix math in Unity3D or in SimpleMath (DirectXTK) we can see that they give us the Right, Up, Forward and Left, Down, Backward vectors.
DirectXMath doesn't have this implemented. How could I extract for example Forward vector (in DirectXMath) from some matrix that stores some object position, rotation,...?

I assume that Position vector (Translation) is stored in m41, m42, 43 in DirectXMath, since it uses row-major matrix, but extracting Forward vector seems a bit more difficult to extract.

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