I am working on a project where I'm trying to use Forward Plus Rendering on point lights. I have a simple reflective scene with many point lights moving around it. I am using effects file (.fx) to keep my shaders in one place. I am having a problem with Compute Shader code. I cannot get it to work properly and calculate the tiles and lighting properly.
Is there anyone that is wishing to help me set up my compute shader?
Thank you in advance for any replies and interest!
F.OB: Forward Operating Base is a military themed base building and resource management game.
I am currently about 6 weeks into development. still implementing core game mechanics. The game is playable in a basic sense right now but there are no objectives or missions or anything motivating really lol.
I have been inspired by games such as prison architect and rimworld. both in visual style and general gameplay ideas. Here is a quick 2 minute video i put together that hopefully communicates the general feel of the game and what gameplay is like. Any feedback or criticism is welcome
I have been keeping a development diary on my youtube channel and i hope to have more developments on this project very soon.
UPDATE FEBRUARY 2018 - DOWNLOAD LINK FOR BUILD 0.38 AVAILABLE
So i decided to upload the current build. hopefully get some feedback.
Its still incredibly incomplete and poorly documented so please feel free to ask me any questions about how to do tihngs. I am working on better documentation and more intuitive interactions.
Any feedback would be a huge help. positive or negative.
I am animator by hard, and i am doing game animation for at least 8 years so far. During the last 2 years, i came with a idea for game and maybe some day, i want to start indie game company. As i am thinking to start game company, i am also thinking what kind of value i can give to the company. For example, am experience in animation,sales(I was selling web development services, before i jumped to gaming), bit of rigging- just not for production, i am learning on the side as well. The rest of the gaming production, like modeling, concept art, texturing, i am total noob or to say better, i am no near interest to do modeling for example, don't have such a patience to do it. But before characters and things are made for animating, what the hell i am would do?
Also, what is the ideal size of the founding team of a game company? Positions to be filled mostly are, Concept artist, Modeler/Texture artist, programmer, animator-rigger. And later would need more people to join, like more animators, programmers, sound, fx,etc.
And lastly, do i need to have something,like a prototype, to show people and get them interest, or should i ask someone i know, for skill that i lack, for example, Modeling would be great, texturing and rigging, and to start all together from scratch?
Do YOU play Horror Games; if so WHAT is your favourite and WHY?
Hello! I want to develop a Horror Game for PC and Consoles, however, I need to understand WHY people enjoy playing Horror Games.
Here's a list of Questions:
What's your favourite Horror Game and Why?
What environment scares YOU the most?
What Creature/ Enemy scares YOU the most?
Do YOU like Maze's/ Labyrinths?
Do you enjoy Puzzles/ Riddles?
Thanks for taking the time out of your day to read this topic, I appreciate it!
Okay, so I am an artist and have been for 6 years. However, I struggle to write code. I'd like to make a small demo of a game I'd like to make one day. If your willing to help it'd be much appreciated. so here is the concept: it's a survival game that involves cute characters that are mochi.
Draft version 0.01 (24 December, 2015)
The game concept revolves around city building and exploration. The target audience will be age 9+ (most likely because of the possibility of fighting). The cute graphics should appeal to all audiences male and female. The gameplay includes elements of real-time strategy games (such as warcraft ) with faster paced action (such as clash of clans). In order to build your city, you will need to explore the surrounding environment and collect items (such as in minecraft). The gameplay will less intense than warcraft and clash of clans, so the focus will be more on casual gamers than hardcore gamers.