Jump to content
  • Advertisement
Sign in to follow this  
khawk

Godot 3.0 Released

Recommended Posts

 

 

 

 

 

 

 

After 18 months of development, Godot 3.0 has been released. A sample of new features include:

  • New physically based renderer
  • New asset workflow
  • GDNative framework for extending Godot through external libraries without recompilation
  • Mono/C# support
  • Visual Scripting
  • GDScript improvements
  • New audio engine
  • VR support
  • Bullet Physics backend
  • New networked multiplayer API
  • Rewritten export system
  • IPv6 support
  • WebAssembly and WebGL 2.0 support
  • New editor theme and customization
  • Auto-tiling in tile maps
  • Improved flat style box
  • Font oversampling
  • Custom hardware cursor
  • Improved 3D editor viewport
  • Console support
  • And more..

View the full feature list and details from the Godot 3.0 announcement.


View full story

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!