Where Rube comes from...
As I mentioned on my blog, I am a “savant simulation designer”. I don't necessarily say that in a bragging kind of way, it comes with as many of not more negatives than it does positives. I am not just a “game designer”, and am literally obsessed with artificially simulating reality and I have been since I was 7 years old. There is a lot more about this on my blog.
I've always believed that Steve Cole is also a “savant simulation designer”. SVC saw something in Avalon Hill's games, and the “Ruler & String” military simulations played by real-world military men for centuries, that nobody else could see. Those were not “geeky military guys that played with toy soldiers”, they were serious military officers learning from serious military simulations, and Steve Cole took a quantum leap forward from where those types of simulations had slowly evolved too until he came along. His resulted in his “Impulse Chart”, a far more sophisticated way of simulating time than had ever existed before.
Then I came along, and even wound up connecting with SVC and becoming one of his advisers. Just as Steve had done with the Ruler & String and Avalon Hill games, I saw something in his form of simulating time and reality that nobody else could see. Not even Steve Cole. And that is what I call “Rube”.
Rube is not entirely alien too you, because Rube is a part of nature. Your “Game Loop” is “Rube-like”, it is “a moment of time containing reality”. You have to have it, it must exist. You need to measure time in any simulation even if all that amounts too is Candyland-like “I go then you go” turns. You don't use it for much, because as far as I know I am still the only person who sees this even among other world class SFB experts, but it is there. You are using a tiny sliver of Rube already, but then so is nature, so you had too be using it in one way or another.
Rube slowly evolved over a period of centuries, and then reached a sort of critical mass that allowed first SVC, and then me, to make two quantum leaps forward in relatively rapid succession. Rube is a simulation of time combined with reality that may, or may not, have a lot to teach about the true nature of both time and reality within the real world. Even if it does not actually have any realtion to how time and reality function in the real world, it is still the “Holy Grail of simulation design” that leads to things like The Matrix, a holodeck, and cyberspace.
It really will be a shame if Rube dies with me, but that is what is going to happen if I never get to make any of my games. Anyway, this is where Rube comes from, and I just thought this would be appropriate to post in this thread.