RE: 4Chan: No, his posting style is nothing like that. He would also be ripped to utter shreds if he posted there. It is not a friendly place you go to try to get people to agree with you.
RE: Unified game vision:
I basically agree with Dramolion. Let me put what I think in my own words as well though:
If one guy has a vision that everyone agrees with, that can work. It may be difficult for his vision to be distributed to everyone else efficiently, though, and he can become a bottleneck if there is too much feedback.
If there are a group of people who cooperate on a vision and then split up the work of coordinating that with the rest of the team, that can distribute the load better and be more efficient as a result. I personally have the most experience with this method and have seen it succeed more often than not, so I currently prefer it.
If people have conflicting, strong opinions which are not resolved quickly, I've seen the process break down every time.
If nobody on the team has a good vision, the project also tends to fail.
If I had to chart it, there would be several dimensions in play:
- Who wants to contribute their vision?
- Can the vision be clearly communicated in an effective manner?
- How much do they want to contribute?
- How much conviction does a person have in that vision?
- How accepting is a person of other people's feedback or alternate ideas?
There are many possible ways for things to succeed, but also many possible ways for it to break down, or even in some cases, catastrophically fail.
In part, this is an aspect of team organization. Larger teams are harder to organize effectively, and this may be true for the vision aspect as well. Smaller teams can often be more efficient, and I could see this being true with unifying vision, since with fewer people there are fewer conflicting opinions.