Is it possible to asynchronously create a Texture2D using DirectX11?
I have a native Unity plugin that downloads 8K textures from a server and displays them to the user for a VR application. This works well, but there's a large frame drop when calling CreateTexture2D. To remedy this, I've tried creating a separate thread that creates the texture, but the frame drop is still present.
Is there anything else that I could do to prevent that frame drop from occuring?