What exactly would a gameplay programmer do within a firm? As I look at job postings to get a better idea it seems that they're largely responsible for laying the foundation code for the game. That is to say that they're in charge of making the inventory and weapons systems work. Then someone else would step in and flush it out with all the weapons the game is supposed to have and a third person would step in to make it look pretty. Naturally the programmer would have to maintain, update, and fix these systems as they grew, but most of the work is in lying the foundation upon which everything else is built. Is this a relatively decent understanding of the overarching job role or am I fiercely underestimating it?
It is a combination of fundamental RPG elements and challenging, session-based MOBA elements. Having features such as creating your unique build, customizing your outfit and preparing synergic team compositions with friends, players can brave dangerous adventures or merciless arena fights against deadly creatures and skilled players alike.
This time with no grinding and no pay to win features.
We're still looking for: 1) 3D Character Artist 2) 3D Environment Artist 3) Animator 4) Sound Designer 5) VFX Artist
Discord https://discord.gg/zXpY29V or drcrack#4575
Hello all, I'm pretty new to programming and game development but I'm currently studying computer science at FSU and am just working on a project on that side that I hope to put on my resume one day... Any and all advice would be welcome! I made a quick, shitty, little dev vlog where I just spliced a few of the features I've added into a single video.
Please leave a comment if you have any words of encouragement or advice!
I would like to know what the limits of updates are can an update change everything in a game example lets say i want to make a graphics update could i make graphics that look like GTA San Andreas look like GTA 5 graphics or is that impossable?
I'm hoping to find some knowledgeable and experienced persons that are able to in some way answer my questions in the slightest. I live in Canada, and our education system is different than Americas. Here in Canada starting at Grade 11 we are forced to choose either College level classes or University level classes. As you can guess, if we choose the easier college classes, we are forced to have to attend college where we can ONLY receive A. Diploma B. Advanced Diploma. If you attend Uni of course you are given a degree at the end of your four years. Also note than College courses in Canada are like 1-2yrs in length and are more of a, "Hands on", "Find work right away" approach to things.
So now that I've explained my situation, my question comes next. If I attend one of my Colleges and receive an Advanced Diploma, will I still be able to obtain good Game Dev jobs in America? This is 2 years I could take to make impressive portfolios to show companies what I have. But I fear that a diploma will cause trouble due to all the degrees required these days. In Canada I could find a job with a diploma no issue. But in the states how will they treat my Advanced Diploma? I want to move to America no questions asked so if anyone could help me in any way that would be great. I have spent months searching without any answers. I've even called my school and they have no idea what to say.
If you have any questions email me at: [ firstname.lastname@example.org ] or reply here.
If you need more information from me please reply letting me know the parts you don't understand or require more explaining.
Also if you have ever had the position of hiring new game programmers, whats your opinion on my situation and whats my best chance of getting hired coming from Canada with an Advanced Diploma?