Forgot your password?
Or sign in with one of these services
Wintertowns, March 12 in Music and Sound FX
Thanks for sharing! This might work in some game environments but I think you need to spend a bit more time developing some concrete ideas. Remember, the ear and brain will quickly dismiss something if it's found to be:
a) too repetitive.
b) lacking in any kind of sense or order.
I think your piece is on the edge with the noise filter arpeggio and the random chords and no real melody. Something like a Silent Hill game might benefit from something like this but that's a pretty narrow niche. Most clients and most games wont need a music track like this.
Thank you for your feedback.
The inspiration for the track was indeed the kind of random ambience of Trent Reznors original soundtrack for Quake, as it was made for a map that's part of a Quake mod, so the horror influence is probably from there. Of course it's not a piece that should elevate an important part of a games narrative to hights never known to mankind. I would not argue that it would be completely useless, but I agree that the usage of a track like this is very situational.
Here's a video with the track as a soundtrack.
Do you think that every piece should have something like a strong melodic theme/catchy chord progression, or can music sometimes have a more ambient, less defined function?
You need to be a member in order to leave a comment
Sign up for a new account in our community. It's easy!
Already have an account? Sign in here.
CrosswayStarted Monday at 01:34 PM
rytStarted Sunday at 09:04 PM
SeerStarted Saturday at 07:01 PM
rytStarted Friday at 07:41 PM
JWColemanStarted Friday at 05:58 PM
There are no registered users currently online
We are the game development community.
Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!