Hi all and especially those who know about FBX SDK...
I've been using fbx sdk for some time now but I couldn't put the finger on how to know if a material or a piece of geometry is supposed to be double sided.
I can't find a flag or something that could tell me, this geometry needs to be rendered with no culling. I know in Maya this information exist but how is it exported to fbx file. I checked the forum in autodesk sdk but couldn't find any good answer. I know the community here has some serious fbx developper so I hope to get some hint.
I am currently working on a model which has a cape, it looks good in Maya obviously but the exported file doens't even show properly in fbx review. I know this is not really surprising... When loading the exported file (fbx) in Maya, I can see in the cape in the section "Render Stats", Double Sided is ticked. So somewhere this information must be stored.
Does anyone has an idea on how or where this information is stored in the sdk?
Many thanks.