Jump to content
  • Advertisement
Ian Reed

Limiting bandwidth usage of a download from client side

This topic is 595 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I see what you mean. There are definitely a lot of network factors outside of my control.
I just wanted to make sure the asset downloader that is within my control would not be the cause of a poor gameplay experience, but perhaps I am over thinking it.
Thanks for the advice.

 

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!