I've got a bug with my brick breaker style game. The bricks move down one line at a time ever 1.5 seconds. What appears to be happening is occasionally the ball will be just about to hit the brick when the brick moves down a line, and now the ball is behind it. I'm not sure how to fix this. I have two ideas but I'm not sure of implementation. 1 solution would be to check where they were and where they are going to be before rendering the frame. Then if they crossed paths, then register the brick as hit. Solution 2 would be change how the bricks move. I could maybe slide them down line by line, instead of a jump down. I'm not sure of this will fix the issue or not. Any ideas?
Hey all! we are a team of 7 looking for a game designer, im a game designer but need help as i am doing multiple things at once, the game is being developed in UE4.
the game is a futuristic action adventure game where you play as a 21 year old female who has woken up in a simulation not knowing who or where she is, but when all is unfolding the simulation gets hacked leaving eveline with no choice but to escape before she is killed inside the simulation.
we are also looking for other members aswell wether you be a animator a ue4 game developer or that just email me below.
if interested email email@example.com