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DX11 Papers for data structures in hlsl without CUDA

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Do you know any papers that cover custom data structures like lists or binary trees implemented in hlsl without CUDA that work perfectly fine no matter how many threads try to use them at any given time?

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20 hours ago, Sebastian Werema said:

Do you know any papers that cover custom data structures like lists or binary trees implemented in hlsl without CUDA that work perfectly fine no matter how many threads try to use them at any given time?

HLSL is not a great fit for general purpose solutions for such containers. But if you are looking for a specific technique, then it has great tools to implement a custom fit solution. Lists can be efficiently created using atomics and wave intrinsics, and I also heard of octrees being implemented. Maybe ask if you have anything specific in mind and more people could help? :)

Edited by turanszkij

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