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mike44

OpenGL Framebuffer

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HI

I've a ok framebuffer looking from above. Now how to turn it 90' to look at it from the front?

It looks almost right but the upper colors look like you're right in it. Those should be blue like sky.

I draw GL_TRIANGLE_STRIP colored depending on a height value.

Any ideas also on the logic? Thanks

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Never mind, got it working by moving up and a little pitch.

    glTranslatef(0, -1250, 0);
    glRotatef(30, 1, 0, 0);   // pitch

 

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