Advertisement Jump to content
Sign in to follow this  

OpenGL Framebuffer

Recommended Posts


I've a ok framebuffer looking from above. Now how to turn it 90' to look at it from the front?

It looks almost right but the upper colors look like you're right in it. Those should be blue like sky.

I draw GL_TRIANGLE_STRIP colored depending on a height value.

Any ideas also on the logic? Thanks

Share this post

Link to post
Share on other sites

Never mind, got it working by moving up and a little pitch.

    glTranslatef(0, -1250, 0);
    glRotatef(30, 1, 0, 0);   // pitch


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!