Lightmap-how to make all objects have same uv density?

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10 comments, last by ChenMo 5 years, 9 months ago
1 hour ago, JoeJ said:

Thanks! That's definitively an alternative in case of failure on the global parameterization i'm working on. I've thought about something like this, but would not have assumed it works so well. I think i can at least utilize this for higher mip levels where my solution will cause artefacts, if not for everything. Thanks again!

You are welcome! So happy it can help you. And I will come here again if I could got some progress, good luck!

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