Jump to content
  • Advertisement
Alec Weesner

Creating the Same Mood of Another Song

Recommended Posts

Greetings everyone! In my latest song, "Without You There", I wanted to evoke the same feeling and mood of the FF8 track, "Fisherman's Horizon" (a task I will have to do a lot in my composing career). Did you think I successfully captured the mood, or is there room for improvement?

Thank you for taking a listen!

 

Fisherman's Horizon

Without You There

Share this post


Link to post
Share on other sites
Advertisement

Without You Here - your tempo is a bit slower but, more importantly than that, your backing track is using longer note durations than Fisherman's Horizon. Horizon uses a lot more 8th note arpeggios and your piece is using a 1 & 2 3 (half note here). So half of your measure is already four times slower as the 8th note pace (if you go from 8th up to half note duration). Even if you had exactly the same BPM setting, your piece will feel slower just with that difference in the arrangement's rhythm. Later on you do have some 1 & 2 then quarter notes on beats 3 and 4. 

Also the timber of the synth patch you're using is set in a lower octave and has a darker sound than the FF8 reference piece. Your piece also feels more reflective and introspective to me. Almost even melancholy. Whereas the FF8 reference track is more peaceful and uplifting. I think this is partly because of the chordal progressions and resolutions used. 

Your piece, by itself, sounds good but I don't think it's a good pairing for trying to recreate the same mood as Horizon from FF8. Maybe take a look at the various parts/elements I mentioned and if you want, make an alternate version where you make some tweaks to better match up the song's mood with your reference track. 

Best of luck! 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!