Edit Your Profile D34DPOOL 0 Threads 0 Updates 0 Messages Network Mod DB GameFront Sign Out Add jobEdit jobDeleteC# Programmer for a Unity FPS at Anywhere Programmers located Anywhere.
Posted by D34DPOOL on May 20th, 2018
Hello, my name is Mason, and I've been working on a Quake style arena shooter about destroying boxes on and off for about a year now. I have a proof of concept with all of the basic features, but as an artist with little programming skill I've reached the end of my abilities as a programmer haha. I need someone to help fix bugs, optomize code, and to implent new features into the game. As a programmer you will have creative freedom to suggest new features and modes to add into the game if you choose to, I'm usually very open to suggestions :).
What is required:
Skill using C#
Experience with Unity
Experience using UNET (since it is a multiplayer game), or the effort and ability to learn it
Since the game currently has no funding, we can split whatever revenue the game makes in the future. However if you would perfer I can create 2D and/or 3D assets for whatever you need in return for your time and work.
It's a very open and chill enviornment, where you'll have relative creative freedom. I hope you are interested in joining the team, and have a good day!
To apply email me at firstname.lastname@example.org
3D/2D talented artist (Maya, Zbrush, Adobe etc) looking for developers for a new survival game projectBy Andrew Parkes
I am a talented 2D/3D artist with 3 years animation working experience and a Degree in Illustration and Animation. I have won a world-wide art competition hosted by SFX magazine and am looking to develop a survival game. I have some knowledge of C sharp and have notes for a survival based game with flexible storyline and PVP. Looking for developers to team up with. I can create models, animations and artwork and I have beginner knowledge of C sharp with Unity. The idea is Inventory menu based gameplay and is inspired by games like DAYZ.
Here is some early sci-fi concept art to give you an idea of the work level. Hope to work with like minded people and create something special. email me email@example.com.
Developers who share the same passion please contact me, or if you have a similar project and want me to join your team email me.
Many thanks, Andrew.
Is there a way to automatically change the start position of an animation? I have a bunch of animations set up on 3D models in unity. The issue is that I need to move the 3D models, however when I do so the animation start positions are not updated and I have to do it manually.
Changing the transform of key frames is time consuming with the amount of animations I have, so I was wondering if there was a way to do it automatically?
The reference assemblies for framework ".NETFramework,Version=v3.5" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
what to do with the above error in ms code/Unity3d Project on Ubuntu 18.04? I've installed it like:
By Dave Haylett
I have pulled in five NuGet packages for my Visual Studio 2017 project, however when I build the project, VS spits out 10 .DLL and .XML files in the root of the binary folder, to do with the packages. Can't I shove them into a \packages folder so the user doesn't see these ugly resources next to the .exe file?
I've Googled moving the packages but the only responses seem to be around moving the installation folder of the NuGet packages on the local machine, as opposed to where VS builds them to.
hey all! We are looking for members for our Unity horror game!
Here’s the story:
After a deadly virus plunges the world into chaos killing 85% of the human population there are now what they call “zones” these zones are watched very closely by the surviving government, people are checked every day for the virus, even if you touch the spit or any human waste or fluids of the victim who is infected, you will die. But one day, people in the west zone start to go missing, 1 woman goes outside the walls to uncover the mystery, is there more to the virus than meets the eye?, That is where your story starts.
This game is not a long development game, I have loads other game ideas,
I will also allow you to have a bit of creative freedom if you wish to add or share a idea!
And no, it’s not a zombie game lol I feel like zombie games are too generic, in this game you will encounter terrifying beasts!
There is some concept art one of our concept artists have made
If interested email firstname.lastname@example.org
By Canadian Map Makers
GOVERNOR is a modernized version of the highly popular series of “Caesar” games. Our small team has already developed maps, written specifications, acquired music and performed the historical research needed to create a good base for the programming part of the project.
Our ultimate goal is to create a world class multi-level strategic city building game, but to start with we would like to create some of the simpler modules to demonstrate proof of concept and graphical elegance.
We would like programmers and graphical artists to come onboard to (initially) create:
A module where Province wide infrastructure can be built on an interactive 3D map of one of the ancient Roman Provinces.
A module where city infrastructure can be built on a real 3D interactive landscape.
For both parts, geographically and historically accurate base maps will be prepared by our team cartographer. Graphics development will be using Blender. The game engine will be Unity.
More information, and examples of the work carried out so far can be found at http://playgovernor.com/ (most of the interesting content is under the Encyclopedia tab).
This project represents a good opportunity for upcoming programmers and 3D modeling artists to develop something for their portfolios in a relatively short time span, working closely with one of Canada’s leading cartographers. There is also the possibility of being involved in this project to the point of a finished game and commercial success! Above all, this is a fun project to work on.
Steve Chapman (Canadian Map Makers)