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Hi, I'm a Multimedia Engineering student. I am about to finish my dergree and I'm already thinking about what topic to cover in my final college project.

I'm interested in the procedural animation with c++ and OpenGL of creatures, something like a spider for example. Can someone tell me what are the issues I should investigate to carry it out? I understand that it has some dependence on artificial intelligence but I do not know to what extent. Can someone help me to find information about it? Thank you very much.



Procedural multi-legged walking animation

Procedural Locomotion of Multi-Legged Characters in Dynamic Environments

Edited by owenjr

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My first naive approach of something like this (as our project is exactly something like this at the moment let a program generate and animate NPC models for our game) is to have a set of certain rules that describe to the program how a character (or spider in your case) moves it's legs.

Explained in more detail, you have to ask youself the question what makes a spider be a spider. A computer be design is stupid and a program dosen't know about spiders and humans, their differences and traits. This is part where the program needs to start "learning" about the rules that define the traits of humans, spiders, frogs and whatever it should handle. First if you have defined rules, you can start training your program to make/animate those characters and let it learn by try and error. It will produce different kinds of animation loops and you have to decide if they look realistic or if that combination of rules and parameters match.

A good point to start may be genetic algorithms in the first step so that your program is able to generate lists of rulesets that match the attended training schema. Then you could start by adding more maschine learning technics. I'm for example experimenting with SOMs (self organizing maps) to keep associations between informations in a kind of artificial memory connected

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