My first open source online game - Airline Management. Please give it a try!

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2 comments, last by Patson Luk 5 years, 9 months ago

Hi everyone! I have spent several months on my first hobby game project and decided to push it out to get some feedbacks.

Would really appreciate it if you'd give it a try!

It is live (and free of course) on http://www.airline-club.com ! The game is still in very early development stage, but I think it is quite playable :)

My goal is to have a simulation good enough to generate data similar to real world's, while giving flexibility to simulate new outcome based on the dynamics of the conditions. For example one can start a really successful airline in a city that can actually alter demand distribution that is different from those observed in our current world (some part that I have not implemented yet but on the list for more end-game type - Airlines can make heavy investment in city/airport such as funding airport expansion, city projects to enhance a city's attributes etc)

Several screenshots:

screeshot-1.thumb.png.95f420c12742f1ee63ccd2bec3426cc4.png

screeshot-2.thumb.png.acb39e141c5d5c0318692a98ab388ce2.png

Virtual passengers taking various routes using a flight going from San Francisco to Tokyo:

screeshot-3.thumb.png.ce47bcaf21f0a5458323c287424068af.png

 

The main highlights are:
  1. Real passengers that make decisions on what route to take based on various factors : Awareness of your airline, Loyalty to your airline, ticket pricing, seat class, service quality, # of connections, total travel time etc etc. This is different from several games that I played before which appeared to oversimplify flight demand with no connection flights. Having realistic simulation here provides many different strategic options

  2. Thousands of airports with basic data driven by real geographical information (surrounding city population, income, airport scale etc)

  3. Demand from airport to airport is calculated dynamically (not really based on real world data), which means various changes in game condition (not yet implemented, conditions are static for now) will affect demand accordingly

  4. Reactive UI - not a UI expert here. But at least I tried to make the code runs fast and the control flow reasonable

 

A quick clip of the gameplay can be found here:

https://uc50f3ae07e58d5abedb49ec99d6.dl.dropboxusercontent.com/cd/0/inline/AJusVsuSNgpWPKZsgBp7Eoo_WHboR0yZkArO4N4CewWG2580AOWDvIEbEruILjNmsgoLXaUqs3uJGMojsALOgz0B8StIMe2s0XTqvY85AyUzVMKS2EDyXq6ZGzhobshfTGFJm02puIcd5zkGg7IpsGYEfcP0WWK40o6UpReN67I1ok52wI11m04pZv4Zp9JAydQ/file

 

Many thanks for your attention again and hope to see you in the game soon o/

 

 

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You said that it is open source. Where is the link to the source code?

O sorry. Forgot to mention. It's on https://github.com/patsonluk/airline

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