//AlphaToCoverageEnable = FALSE;
//BlendEnable[0] = TRUE;
//BlendEnable[1] = TRUE;
//RenderTargetWriteMask[0] = 0x0F;
//RenderTargetWriteMask[1] = 0x0F;
Only available in sm 4.0 or up. And are there any equivalent states for sm 3.0?
thanks
Jack