How to achieve the same effect states in sm 3.0?

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0 comments, last by lucky6969b 5 years, 9 months ago


	//AlphaToCoverageEnable = FALSE;
//BlendEnable[0] = TRUE;
//BlendEnable[1] = TRUE;
//RenderTargetWriteMask[0] = 0x0F;
//RenderTargetWriteMask[1] = 0x0F;
	

Only available in sm 4.0 or up. And are there any equivalent states for sm 3.0?

thanks

Jack

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